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Load DirectX (.x) Files and Save into the Supported 3D formats using Aspose.3D for .NET 17.2.0

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Aspose.3d for net 100x100 Load DirectX (.x) Files and Save into the Supported 3D formats using Aspose.3D for .NET 17.2.0

We are pleased to announce the availability of new version 17.2.0 of Aspose.3D for .NET API. The new version adds support of importing DirectX (.x) files. Developers can import DirectX (.x) files (ASCII and Binary) into the Aspose.3D API, and then export them in any supported 3D format. Developers can install Aspose.3D Nuget package in their .NET applications because we publish each version as a NuGet package on the NuGet gallery. We recommend our clients upgrade old version of the Aspose.3D API to this latest one. For details on API fixes, please check Release Notes having a complete list of the features, enhancements and bug fixes.

Convert DirectX (.x) 3D Model

The X file format refers to files with the .x file name extension. The DirectX (.x) format is a template-driven format which can accommodate all your 3D gaming needs, from simple mesh’s to complete bone animation characters. Using Aspose.3D API, developers can convert a DirectX (.x) 3D model to 3D supported formats. All supported 3D formats are listed on this page: Save a 3D Document. These help topics will help to know the way of importing an existing X file: Reading a 3D Scene and Specify Load Options of 3D DirectX .x File

Public API Changes

The following API changes in the new version are also worth noting:

  • XText and XBinary format entries are added in the Aspose.ThreeD.FileFormat class. It helps in loading a 3D DirectX (.x) models.

  • Aspose.ThreeD.Formats.X.XLoadOptions class has been added. It specifies settings to load a DirectX X file into the Aspose.3D API.

Aspose.3D for .NET Resources

The following resources will help you work with Aspose.3D for .NET:

We hope you’ll enjoy this new release that save time and efforts. The API is quite simple and developers can use it in application easily.

convert 3d files


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